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Assured by Peter J Aldin
Assured by Peter J Aldin







Assured by Peter J Aldin

Meanwhile, Bukk is travelling with another altar to recover some data. To get the team up to strength, the Hellchasers need to gather some firepower, and as they dont belong to a powerful Zuul clan, they must recruit outside their race: in the end, they do a hot drop with a very mixed crew: goka, zuul, lumar, human (one, female, snarky, scottish, is reputed to speak english but it's a rumor), altar.

Assured by Peter J Aldin

The Hellchasers company more or less got wiped out during its latest contract and get hired by DWC (the oh so infamous dream world corporation) to help them secure a town on a disputed planet so that a senior manager can access some secret location. In the newest installment of the Rise of the Peacemakers series, we meet old friends and discover new ones! The plot thickens, well or, at least, the clues accumulate. Under New Joy City, these three storylines will converge…and heroes will be born. The volatile situation on Arduna has also attracted the attention of the Peacemaker Guild, but instead of a seasoned Peacemaker or Enforcer, a Zuparti Peacemaker Candidate must conquer his natural timidity and become what the embattled citizens of New Joy City need, while discovering the awful truth about Dream World. Blaming Renhahnu for his troubles, he wants blood, and he’ll stop at nothing to get it.

Assured by Peter J Aldin

When he learns that the Hellchasers have arrived, Marrek takes matters into his own hands. But when opportunity knocks, they answer, even though it means a return to Arduna to serve as low-paid security guards. Marrek and his lone surviving pack mate escaped from Arduna with a group of sick Altar colonists. She knows better than to ask questions, especially with so many credits on the line, and-after learning that her rival Marrek’s company failed to hold the city against another mercenary threat-she’s all in. After a disastrous mission where the majority of her Hellchasers company was destroyed, Renhahnu accepts a mission bankrolled by the Dream World Consortium to recover New Joy City on the planet Arduna. At least some of them do.Īs the Guild War spreads, two rival Zuul mercenary commanders find themselves not only at odds with each other, but with a duplicitous corporation with sinister intentions. The Galactic Union’s most capable enforcers, they elicit fear and awe among the Union’s citizenry.









Assured by Peter J Aldin